Large City: Fort Wash

Fort Wash

Fort Wash
Example Sylvin architecture.
StateSylvan
ProvenceNiuohiewan Kingdom
Sub ProvenceBushbourne Dutchy
RegionKríhkshvag Heathland
Founded1615
Community LeaderLord Shnih Walle
Area206 km2 (82 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation3936 m (12913 ft)
Average Yearly Precipitation141 cm/y (55 in/y)
Population48936
Population Density237 people per km2 (596 people per mi2)
Town AuraNecromancy
Naming
Native nameFort Wash
Pronunciation/wɑʃ/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Fort Wash (/wɑʃ/ [Translation Unavailable]) is a subtropical Large City located in Bushbourne Dutchy, Niuohiewan Kingdom, within the Sylvan.

The name Fort Wash is derived from the Sylvin language, as Fort Wash was founded by Shesêbm Compton Coppock, who was culturaly Sylvin.

Climate

Fort Wash has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 9°C (48°F). Fort Wash receives an average of 141 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Fort Wash covers an area of nearly 206 km2 (82 mi2), and an average elevation of 3936 m (12913 ft) above sea level.

Overview

Fort Wash was founded durring the early 17th century in late winter of the year 1615, by Shesêbm Compton Coppock. The establishment of Fort Wash suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Fort Wash was built using the conventions of Sylvin durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Fort Wash is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fort Wash is buildings are grouped arround an odd layout of narrow gravel streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Fort Wash's millitarily questionable fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Fort Wash seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire city feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Fort Wash the more you start to wonder if you’ve entered some strange open-concept University rather than a city, but you can’t quite say such with certainty.

Civic Infrastructure

Fort Wash possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Fort Wash has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fort Wash has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fort Wash. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fort Wash's parks.

Fort Wash has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fort Wash.

Fort Wash has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fort Wash has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fort Wash has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fort Wash has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fort Wash has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fort Wash has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fort Wash has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fort Wash's public wards, blessings, and other arcane systems.

Fort Wash has an Arcane Academy which provides higher education in the arcane sciences.

Fort Wash possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Fort Wash's grid is powered by a direct leyline tap.

Fort Wash possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Fort Wash has a first rate hospital which caters to anyone in need of long term medical care.

Fort Wash has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Fort Wash has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fort Wash's natural decorations nor waterways.

Fort Wash has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fort Wash has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fort Wash has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Fort Wash is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Fort Wash's town hall was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

=In Fort Wash when drawing, it's impossible to draw an imperfect circle.

The Mud Elemental, Medium near Fort Wash are known to be almost tame, such that they can be put to domestic use.

Fort Wash's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Invocation energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 93
  • Farmers: 128
  • Farm Laborer: 287
  • Hunters: 157
  • Milk Maids: 116
  • Ranchers: 61
  • Ranch Hands: 134
  • Shepherds: 128
    • Farmland: 197701 m2
    • Cattle and Similar Creatures: 12234
    • Poultry: 146808
    • Swine: 9787
    • Sheep: 489
    • Goats: 97
    • Horses, Mounts, and Beasts of Burden: 4893

Craftsmen

  • Arms and Toolmakers: 104
  • Blacksmiths: 104
  • Bookbinders: 61
  • Buckle-makers: 65
  • Cabinetmakers: 104
  • Candlemakers: 168
  • Carpenters: 150
  • Clothmakers: 132
  • Coach and Harness Makers: 52
  • Coopers: 119
  • Copper, Brass, Tin, Zinc, and Lead Workers: 70
  • Copyists: 45
  • Cutlers: 42
  • Fabricworkers: 101
  • Farrier: 296
  • Furriers: 32
  • Glassworkers: 181
  • Gunsmiths: 112
  • Harness-Makers: 48
  • Hatters: 89
  • Hosiery Workers: 35
  • Jewelers: 56
  • Leatherwrights: 116
  • Locksmiths: 51
  • Matchstick makers: 75
  • Musical Instrument Makers: 74
  • Painters, Structures and Fixtures: 63
  • Paper Workers: 68
  • Plasterers: 63
  • Pursemakers: 81
  • Roofers: 51
  • Ropemakers: 48
  • Rugmakers: 47
  • Saddlers: 88
  • Scabbardmakers: 115
  • Scalemakers: 52
  • Scientific, Surgical, and Optical Instrument Makers: 32
  • Sculptors, Structures and Fixtures: 45
  • Shoemakers: 47
  • Soap and Tallow Workers: 184
  • Tailors: 362
  • Tanners: 59
  • Upholsterers: 69
  • Watchmakers: 68
  • Weavers: 143
  • Whitesmiths: 39

Merchants

  • Adventuring Goods Retellers: 33
  • Arcana Sellers: 34
  • Beer-Sellers: 67
  • Booksellers: 78
  • Butchers: 139
  • Chandlers: 139
  • Chicken Butchers: 127
  • Entrepreneurs: 48
  • Fine Clothiers: 128
  • Fishmongers: 132
  • Florists: 29
  • Potion Sellers: 82
  • Resellers: 212
  • Spice Merchants: 63
  • Wine-sellers: 106
  • Wheelwright: 75
  • Woodsellers: 47

Service workers

  • Bakers: 271
  • Barbers: 227
  • Coachmen: 67
  • Cooks: 222
  • Doctors: 107
  • Gamekeepers: 75
  • Grooms: 43
  • Hairdressers: 157
  • Healers: 150
  • Housekeepers: 152
  • Housemaids: 257
  • House Stewards: 148
  • Inns: 47
  • Laundry maids: 90
  • Maidservants: 163
  • Nursery Maids: 97
  • Pastrycooks: 174
  • Restaurateur: 203
  • Tavern Keepers: 188

Specialized Laborer

  • Ashworkers: 72
  • Bleachers: 42
  • Chemical Workers: 27
  • Coal Heavers: 104
  • In-Town Couriers: 113
  • Long Haul Couriers: 111
  • Dockyard Workers: 97
  • Gas Workers: 24
  • Hay Merchants: 39
  • Leech Collectors: 137
  • Millers: 116
  • Miners: 119
  • Oilmen and Polishers: 75
  • Postmen: 108
  • Pure Finder: 62
  • Skinners: 157
  • Sugar Refiners: 27
  • Tosher: 75
  • Warehousemen: 168
  • Watercarriers: 107
  • Watermen, Bargemen, etc.: 128

Skilled Laborers

  • Accountants: 62
  • Alchemist: 78
  • Clerk: 99
  • Dentists: 50
  • Educators: 130
  • Engineers: 71
  • Gardeners: 47
  • Mages: 35
  • Plumbers: 52
  • Pharmacist: 58
  • Professors: 21
  • Scientists: 35
  • Wizards: 21

Civil Servants

  • Adventurers: 47
  • Bankers: 66
  • Civil Clerks: 119
  • Civic Iudex: 56
  • Consultants: 31
  • Exorcist: 113
  • Fixers: 58
  • Kami Clerk: 91
  • Landlords: 96
  • Lawyers: 60
  • Legend Keepers: 84
  • Militia Officers: 349
  • Monks, Monastic: 168
  • Monks, Civic: 139
  • Historian, Oral: 119
  • Historian, Textual: 60
  • Policemen, Sheriffs, etc.: 101
  • Priests: 195
  • Rangers: 68
  • Rat Catchers: 78
  • Scholars: 73
  • Spiritualist: 94
  • Slayers: 27
  • Storytellers: 227
  • Military Officers: 181

Cottage Industries

  • Brewers: 132
  • Comfort Services: 195
  • Enchanters: 55
  • Herbalists: 54
  • Jaminators: 152
  • Needleworkers: 163
  • Potters: 77
  • Preserve Makers: 143
  • Quilters: 74
  • Seamsters: 257
  • Spinners: 143
  • Tinker: 54
  • Weaver: 148

Artists

  • Actors: 54
  • Architects: 19
  • Bards: 75
  • Costumers: 29
  • Dancers: 58
  • Drafters: 32
  • Engravers: 38
  • Fine Furniture Carpenters: 23
  • Glaziers: 51
  • Inlayers: 47
  • Musicians: 143
  • Painters, Art: 24
  • Playwrights: 51
  • Sculptors, Art: 43
  • Wood Carvers: 163
  • Writers: 168

Produce Industries

  • Butter Churners: 168
  • Canners: 143
  • Cheesmakers: 157
  • Ice Merchants: 22
  • Millers: 99
  • Picklers: 85
  • Smokers: 63
  • Stockmakers: 53
  • Tobacconists: 78
  • Tallowmakers: 111

18605 of Fort Wash's population work within a Foundational Occupation.

27885 of Fort Wash's population do not work in a formal occupation, but do contribute to the local economy. 2446 (5%) are noncontributers.

Points of Interest

Fort Wash is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

Almost every community has some problem with bandits and highwaymen, but Fort Wash is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from the rampage of a legendary monster. One of Fort Wash's local festivals commemorates this miracle.

History